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The Medal of Honor is the United States of America's highest military honor, awarded for personal acts of valor above and beyond the call of duty. The medal is awarded by the President of the United States in the name of Congress to US military personnel only. There are three versions of the medal, one for the Army, one for the Navy, and one for the Air Force. Personnel of the Marine Corps and Coast Guard receive the Navy Medal of Honor.
The Medal of Honor is usually presented by the President at the White House in a formal ceremony intended to represent the gratitude of the American people, with posthumous presentations made to the primary next of kin.[4][5] In 1990, Congress designated March 25 annually as "National Medal of Honor Day".[6] Due to its prestige and status, the Medal of Honor is afforded special protection under U.S. law against any unauthorized adornment, sale or manufacture, which includes any associated ribbon or badge.[7]
Although the medal is sometimes referred to as the Congressional Medal of Honor, the original and official name is simply the "Medal of Honor".

History

  • 1782: Badge of Military Merit: The first formal system for rewarding acts of individual gallantry by American soldiers was established by George Washington when he issued a field order on August 7, 1782, for a Badge of Military Merit to recognize those members of the Continental Army who performed "any singular meritorious action". This decoration is America's first combat decoration and was preceded only by the Fidelity Medallion, the Congressional medal for Henry Lee awarded in September 1779 in recognition of his attack on the British at Paulus Hook, the Congressional medal for General Horatio Gates awarded in November 1777 in recognition of his victory over the British at Saratoga, and the Congressional medal for George Washington awarded in March 1776.[1][11][12] Although the Badge of Military Merit fell into disuse after the American Revolutionary War, the concept of a military award for individual gallantry by members of the U.S. Armed Forces had been established.
  • 1861: There were no military awards or medals at the beginning of the Civil War (1861–1865) except for the Certificate of Merit which was awarded for the Mexican-American War. In the fall of 1861, a proposal for a battlefield decoration for valor was memorandumed to Winfield Scott, the general-in-chief of the army, by Lt. Colonel Edward D. Townsend, an assistant adjutant at the War Department and Scott's chief of staff. Scott however, was strictly against medals being awarded which was the European tradition. After Scott retired in October 1861, the Secretary of the Navy, Gideon Welles, adopted the idea of a decoration to recognize and honor distinguished naval service. On October 9, U.S. Senator (Iowa) James W. Grimes, Chairman on the Committee on Naval Affairs, proposed Public Resolution Number 82,[14] "to promote the efficiency of the Navy" which included a provision for a Navy Medal of Valor[15] which was signed into law (12Stat329) by President Abraham Lincoln on December 21, 1861, "to be bestowed upon such petty officers, seamen, landsmen, and marines as shall most distinguish themselves by their gallantry and other seamen-like qualities during the present war".[16] Secretary Wells directed the Philadelphia Mint to design the new military decoration.[17][18][19]
  • 1862: On May 15, the Navy Department ordered 175 medals with the words "Personal Valor" on the back from the U.S. Mint in Philadelphia.[20] Senator Henry Wilson, the chairman of the Senate Committee on Military Affairs, introduced a resolution on February 15 for an Army Medal of Honor. The resolution was approved by Congress and signed into law on July 12, 1862. This measure provided for awarding a medal of honor "to such non-commissioned officers and privates as shall most distinguish themselves by their gallantry in action and other soldier-like qualities during the present insurrection". During the war, Townsend would have some medals delivered to some recipients with a letter requesting acknowledgement of the "Medal of Honor". The letter written and signed by Townsend on behalf of the Secretary of War, stated that the resolution was "to provide for the presentation of medals of honor to the enlisted men of the army and volunteer forces who have distinguished or may distinguish themselves in battle during the present rebellion".[21][22] By mid-November the War Department contracted with Philadelphia silversmith William Wilson and Son, who had been responsible for the Navy design, to prepare 2,000 Army medals to be cast at the mint.[23] The Army version had "The Congress to" written on the back of the medal. Both versions were made of made of copper and coated with bronze, which "gave them a reddish tint."[24][25]
  • 1863: Congress made the Medal of Honor a permanent decoration. On March 3, Army officers became eligible for the Medal of Honor.[26][27] The Secretary of War first presented the Medal of Honor to six Union Army volunteers on March 25, 1863 in his office.[28]
  • 1890: On April 23, the Medal of Honor Legion is established in Washington, D.C.[29][30][31]
  • 1915: On March 3, Navy, Marine Corps, and Coast Guard officers became eligible for the Medal of Honor.[30][32][33]
  • 1963: A separate Coast Guard medal was authorized in 1963, but not yet designed or awarded.[34]
  • 1965: A separate design for a version of the medal for the U.S. Air Force was created in 1956, authorized in 1960, and officially adopted on April 14, 1965. Previously, members of the U.S. Army Air Corps, U.S. Army Air Forces, and the U.S. Air Force received the Army version of the medal.[35]

    Appearance

    There are three versions of the Medal of Honor, one for each of the military departments of the Department of Defense: Army, Navy, and Air Force. Members of the Marine Corps and Coast Guard are eligible to receive the Navy version. Each is constructed differently and the components are made from gilding metals and red brass alloys with some gold plating, enamel, and bronze pieces. The United States Congress considered a bill in 2004 which would require the Medal of Honor to be made with 90% gold, the same composition as the lesser-known Congressional Gold Medal, but the measure was dropped.[36]

    Army recipients

    The Army version is described by the Institute of Heraldry as "a gold five pointed star, each point tipped with trefoils, 1 1/2 inches wide, surrounded by a green laurel wreath and suspended from a gold bar inscribed VALOR, surmounted by an eagle. In the center of the star, Minerva’s head surrounded by the words UNITED STATES OF AMERICA. On each ray of the star is a green oak leaf. On the reverse is a bar engraved THE CONGRESS TO with a space for engraving the name of the recipient."[37] The pendant and suspension bar are made of gilding metal, with the eye, jump rings, and suspension ring made of red brass.[38] The finish on the pendant and suspension bar is hard enameled, gold plated, and rose gold plated, with polished highlights.[38]

    Navy, Marine, and Coast Guard recipients

    The Navy version is described as "a five-pointed bronze star, tipped with trefoils containing a crown of laurel and oak. In the center is Minerva, personifying the United States, standing with left hand resting of fasces and right hand holding a shield blazoned with the shield from the coat of arms of the United States. She repulses Discord, represented by snakes. The medal is suspended from the flukes of an anchor."[37] It is made of solid red brass, oxidized and buffed.[39]

    Air Force recipients

    The Air Force version is described as "within a wreath of green laurel, a gold five-pointed star, one point down, tipped with trefoils and each point containing a crown of laurel and oak on a green background. Centered on the star, an annulet of 34 stars is a representation of the head of the Statue of Liberty. The star is suspended from a bar inscribed with the word VALOR above an adaptation of the thunderbolt from the Air Force Coat of Arms."[37] The pendant is made of gilding metal.[40] The connecting bar, hinge, and pin are made of bronze.[40] The finish on the pendant and suspension bar is hard enameled, gold plated, and rose gold plated, with buffed relief.[40]

    Ribbons, lapel button, and "V" device

    • Neck ribbon: Since 1944, the Medal of Honor has been attached to a light blue[41] colored moiré silk neck ribbon that is 1.1875 inches (30.16 millimetres) in width and 21.75 inches (552 millimetres) in length.[1][42] The center of the ribbon displays thirteen white stars in the form of three chevrons. The Medal of Honor is one of only two military neck order awards and is the only neck order that is awarded to members of the armed forces. The other, the Commander's Degree of the Legion of Merit, is presented to foreign dignitaries.[43]
  • Service ribbon and lapel button: On May 2, 1896, Congress authorized a "ribbon to be worn with the medal and [a] rosette or knot to be worn in lieu of the medal".[19][37][44] The service ribbon is light blue with five white stars in the form of an "M".[37] It is placed first in the top position in the order of precedence and is worn for situations other than full-dress military uniform.[37] The lapel button is a 1/2 inch, six-sided light blue bowknot rosette with thirteen white stars and may be worn on appropriate civilian clothing on the left lapel.[37]
  • "V" Device: Currently, no more than one Medal of Honor may be awarded to an individual.[45] However, as of 2010, "for each succeeding act that would otherwise justify award of the Medal of Honor, the individual receiving the subsequent award is authorized to wear an additional Medal of Honor ribbon and/or a "V" device on the Medal of Honor suspension ribbon."[45] The "V" device is a 1/4 inch high bronze miniature letter "V" with serifs. The Medal of Honor is the only decoration to use the "V" device to designate subsequent awards in such fashion. Nineteen individuals, now deceased, were double Medal of Honor recipients.[46]

Historical versions

The Medal of Honor has evolved in appearance over time. The upside-down star design of the Navy version's pendant adopted in early 1862 has not changed since its inception. The Army 1862 version followed and was identical to the Navy version except an eagle perched atop cannons was used instead of an anchor to connect the pendant to the suspension ribbon. In 1896, the Army version changed the ribbon's design and colors due to misuse and imitation by nonmilitary organizations.[37] In 1904, the Army "Gillespie" version introduced a smaller redesigned star and the ribbon was changed to the light blue pattern with white stars seen today.[37] In 1913, the Navy version adopted the same ribbon pattern.
After World War I, the Navy decided to separate the Medal of Honor into two versions, one for combat and one for non-combat. The original upside-down star was designated as the non-combat version and a new pattern of the medal pendant, in cross form, was designed by the Tiffany Company in 1919. It was to be presented to a sailor or Marine who "in action involving actual conflict with the enemy, distinguish[es] himself conspicuously by gallantry and intrepidity at the risk of his life above and beyond the call of duty"[47] Despite the "actual conflict" guidelines -- the Tiffany Cross was awarded to Navy CDR (later RADM) Richard E. Byrd and Floyd Bennett for arctic exploration. The Tiffany Cross itself was not popular. In 1942, the Navy returned to using only the original 1862 inverted 5-point star design, and ceased issuing the award for non-combat action.[48]
In 1944, the suspension ribbons for both the Army and Navy version were replaced with the now familiar neck ribbon.[37] When the Air Force version was designed in 1956, it incorporated similar elements and design from the Army version. It used a larger star with the Statue of Liberty image in place of Minerva on the medal and changed the connecting device from an eagle to a pair of wings with thunderbolts.[49][50]
A special Medal of Honor Flag presentation ceremony was held for over 60 living Medal of Honor recipients on board the USS Constitution on September 30, 2006.[55]

Presenting

There are two distinct protocols for awarding the Medal of Honor. The first and most common is nomination and approval through the chain of command of the service member. The second method is nomination by a member of the U.S. Congress, generally at the request of a constituent, and the subsequent approval via a special Act of Congress. In both cases, the Medal of Honor is presented by the President on behalf of, and in the name of, the Congress.[56] Since 1941, more than half of the Medals of Honor have been awarded posthumously.[57] Medal of Honor recipients are usually personally decorated by the President.[58] If the Medal of Honor is awarded posthumously it is presented to the recipient's family.[59]

Evolution of criteria

  • 1800s: Several months after President Abraham Lincoln signed Public Resolution 82 into law on December 21, 1861 for a Navy medal of honor, a similar resolution was passed in July 1862 for an Army version of the medal. Six Union Army soldiers who hijacked a Confederate locomotive named the General in 1862, were the first Medal of Honor recipients;[60] James J. Andrews, a civilian, led the raid. He was caught and hanged as a Union spy, but was not awarded the medal. Many Medals of Honor awarded in the 19th century were associated with, "saving the flag" (and country), not just for patriotic reasons, but because the U.S. flag was a primary means of battlefield communication at the time. Because no other military decoration was authorized during the Civil War, some seemingly less exceptional and notable actions were recognized by a Medal of Honor during that conflict.
  • 1900s: Early in the 20th century, the Navy awarded many Medals of Honor for peacetime bravery. For instance, in 1901, John Henry Helms aboard the USS Chicago (CA-14) was awarded the medal for saving the ship's cook from drowning. Seven sailors aboard the USS Iowa (BB-4) were awarded the medal after the ship's boiler exploded on January 25, 1904. Richard Byrd and Floyd Bennett were awarded the medal -- combat ("Tiffany") version despite the existence then of a non-combat form of the Navy medal -- for the 1926 flight they claim reached the North Pole.[61] And Admiral Thomas J. Ryan was awarded the medal for saving a woman from the burning Grand Hotel in Yokohama, Japan, following the 1923 Great Kantō earthquake.[62] Between 1919 and 1942, the Navy issued two separate versions of the Medal of Honor, one for acts related to combat and one for non-combat bravery. The criteria for the award tightened during World War I for the Army version of the Medal of Honor, while the Navy version retained a non-combat provision until 1963. In an Act of Congress of July 9, 1918, the War Department version of the medal required that the recipient "distinguish himself conspicuously by gallantry and intrepidity at the risk of his life above and beyond the call of duty," and also required that the act of valor be performed "in action involving actual conflict with an enemy."[63] This was in reaction to the results of the Army Medal of Honor Review Board, which struck 911 names from the Medal of Honor Roll in February 1917 for lack of basic prerequisites. These included the members of the 27th Maine erroneously awarded the medal for reenlisting to guard the capital during the Civil War, 29 members of Abraham Lincoln's funeral detail, and six civilians including Buffalo Bill Cody and Mary Walker.[64]
  • World War II: Starting in 1942, the Medal would only be awarded for action in combat, although the Navy version of the Medal of Honor technically allowed non-combat awards until 1963.[65] Official accounts vary, but generally, the Medal of Honor for combat was known as the "Tiffany Cross", after the company that designed the medal. The Tiffany Cross was first awarded in 1919, but was unpopular partly because of its design.[66] The Tiffany Cross Medal of Honor was awarded twice for non-combat. By a special authorized Act of Congress, the medal was presented to Byrd and Bennett (see above).[67][68] In 1942, the United States Navy reverted to a single Medal of Honor, although the statute still contained a loophole allowing the award for both "action involving actual conflict with the enemy" or "in the line of his profession."[69] Arising from these criteria, approximately 60 percent of the medals earned during and after World War II have been awarded posthumously.[70]
  • Public Law 88-77, July 25, 1963: The requirements for the Medal of Honor were standardized among all the services, requiring that a recipient had "distinguished himself conspicuously by gallantry and intrepidity at the risk of his life above and beyond the call of duty."[71] Thus, the act removed the loophole allowing non-combat awards to Navy personnel. The act also clarified that the act of valor must occur during one of three circumstances:[72]
  1. While engaged in action against an enemy of the United States
  2. While engaged in military operations involving conflict with an opposing foreign force.
  3. While serving with friendly foreign forces engaged in an armed conflict against an opposing armed force in which the United States is not a belligerent party.[73][74]
Congress drew the three permutations of combat from President Kennedy's executive order of April 25, 1962, which previously added the same criteria to the Purple Heart. On August 24, Kennedy added similar criteria for the Bronze Star Medal.[75][76] The amendment was necessary because Cold War armed conflicts did not qualify for consideration under previous statutes such as the 1918 Army Medal of Honor Statute that required valor "in action involving actual conflict with an enemy," since the United States has not formally declared war since World War II as a result of the provisions of the United Nations Charter.[77] According to congressional testimony by the Army's Deputy Chief of Staff for Personnel, the services were seeking authority to award the Medal of Honor and other valor awards retroactive to July 1, 1958, in areas such as Berlin, Lebanon, Quemoy and Matsu Islands, Taiwan Straits, Congo, Laos, Vietnam, and Cuba.[75]
Note: In 1968, Navy Captain William McGonagle (1925–1999) was awarded the Medal of Honor for his actions during the USS Liberty incident on June 8--9, 1967. This friendly fire incident occurred during the Arab-Israeli Six Day War (June 5--10, 1967).[78][79]

Sumber : Wikipedia

Battlefield 3 (commonly abbreviated BF3) is a first-person shooter video game developed by EA Digital Illusions CE and published by Electronic Arts. It is a direct sequel to 2005's Battlefield 2, and the twelfth installment in the Battlefield franchise.
The game was released in North America on 25 October 2011 and in Europe on 28 October 2011 for Microsoft Windows, PlayStation 3, and Xbox 360.[4] EA Mobile also confirmed a port for the iOS platform. The game sold 5 million copies in its first week of release,[5] and received critical acclaim from most game reviewers. It is the first game in the series that does not support versions of Windows prior to Windows Vista as the game only supports DirectX 10 and 11.[6] The PC version is exclusive to EA's Origin platform,[7] through which PC users also authenticate when connecting to the game.
In campaign mode, players take on the personas of several military roles; a Force Recon Marine, an F/A-18 weapons system officer, an M1A2 Abrams tank operator, and a GRU Spetsnaz operative. The campaign takes place at various locations, from Iran to New York, and follows the story of Sergeant Henry Blackburn and later, Dimitri Mayakovsky."

Gameplay

Battlefield 3 features the combined arms battles that made the series popular across single-player, co-operative and multiplayer modes. It reintroduces several elements absent from the Bad Company games, including fighter jets, the prone position and 64-player battles on PC.[8][9] To accommodate the lower player count on consoles, the ground area is limited for Xbox 360 and PS3, though fly space remains the same.[10]
During an interview with Game Informer, EA stated that Commander Mode is unlikely to be included,[11] which was met with some criticism on the EA forum.[12] The game features maps set in Paris, Tehran (as well as other locations in Iran), Sulaymaniyah, New York, Wake Island, Oman, Kuwait and other parts of the Persian Gulf. The maps cover urban streets, metropolitan downtown areas, and open landscapes suited to vehicle combat.[13] Battlefield 3 introduces the "Battlelog"; a free cross-platform social service with built-in text messaging, voice communications, game statistics, and the ability to join games that friends are already playing (though both players need to be on the same platform).[14]

Campaign

The game's campaign takes place in the year 2014. The missions are flashbacks that are part of the interrogation of Staff Sergeant Blackburn and do not occur in order of events. Chronologically, the initial sections of the campaign are set near the Iraq-Iran border, where the US Marine Corps are fighting the People's Liberation and Resistance (PLR).[15] The game later moves into northern Iran, continuing the fight against the PLR. There is a mission set in the streets of Paris, and another set in the sewers and subways of New York.[16]

Cooperative

A demo featuring the new co-op mode was featured at Gamescom 2011. DICE GM Karl Magnus Troedsson confirmed that a split screen option will not be available in co-op mode.[17] Battlefield 3's new Battlelog social network, DICE noted, would be tied to all co-op matches, allowing players to try to beat friends' scores and to track their performance.[18] It has also been confirmed that participating in co-op mode allows the player to collect points that unlock additional content that can be used in multiplayer.[19]

Multiplayer

Screenshot of the HUD as shown in the fighter jet in Multiplayer Mode.
Battlefield 3's multiplayer matches see players take on one of four roles: Assault, Support, Engineer and Recon. The Assault class focuses on assault rifles and healing teammates. The Support class focuses on LMGs and supplying ammunition. The Engineer class focuses on supporting and destroying vehicles. The Recon class focuses on sniping and spotting enemies. The mechanics of the weapons have been changed to utilize the new engine: compatible weapons may have bipods attached which can then be deployed when in the prone position or near suitable scenery, and provide a significant boost to accuracy and recoil reduction. Suppressive fire from weapons blurs the vision and reduces the accuracy of those under fire, as well as health regeneration.[20][21] The Recon class can put a radio beacon anywhere on the map and all squad members will be able to spawn on the location of the beacon.[22]
Several game modes are present, including Conquest, Rush, Squad Deathmatch, Squad Rush and for the first time since Battlefield 1942, Team Deathmatch. However, more game modes are available through the purchase of extra downloadable content packs. [23] The PC version of Battlefield 3 is by default launched via a web browser from the Battlelog web site.[24] A server browser is present in console versions of the game, however.[25]

Synopsis

Characters

Staff Sergeant Henry "Black" Blackburn
A member of the U.S. Marine Corps 1st Reconnaissance Battalion and the game's main protagonist.
Sergeant Jonathan "Jono" Miller
Miller is a tank operator, taking part in an operation against the PLR in order to support the USMC forces in Tehran.[26]
Lieutenant Jennifer Coleby "Wedge" Hawkins
Hawkins is an F/A-18 NFO (Naval Flight Officer) responsible for manning her aircraft's weapon systems while participating in an aerial operation over Tehran.
Dimitri "Dima" Mayakovsky
A GRU operative deployed in Paris and Northern Iran to stop a nuclear threat.
Solomon
The game's main antagonist, he works closely with the PLR, Kaffarov and the CIA.
Private David Montes
An American Marine who fights together with Sergeant Henry Blackburn, and is also the last surviving member of his squad.

Plot

Set in 2014,[27] Sgt. Blackburn leads a five-man squad on a mission to find and safely return a US squad investigating a possible IED in Sulaymaniyah, Iraq, whose last known position was a market controlled by a hostile militia called the PLR. However an earthquake destroys the city during the firefight with the PLR. Blackburn escapes the ruins with Montes and other survivors. Several weeks later, the US sends Marines into Iran. Naval aviator and F-18 pilot Lt. Hawkins engages fighters over Iran and takes part in an air strike against Mehrabad Airport. In the aftermath of the air strikes, Blackburn and his squad are sent to Tehran to perform battle damage assessment and apprehend the leader of the PLR, Al-Bashir. While investigating an underground bank vault in the target's suspected location, Blackburn and his team learn that the PLR acquired Russian portable nuclear devices, and that two of the three devices are missing. Being overrun, and requesting back-up, an M1 Abrams column led by Sergeant Miller is deployed to extract Blackburn's team. Miller facilitates Blackburn's helicopter extraction, but is captured when waiting for the arrival of the Quick Reaction Force. Miller is promptly executed by Solomon and Al-Bashir, with the event being filmed.
Later, Blackburn and his squad manage to capture Al-Bashir, who realizes Solomon betrayed him and reveals his plot to detonate the nukes in Paris and New York, before dying from the wounds he sustained in his capture. Blackburn's team also gets a lead on an arms dealer, Kaffarov, who was working with Solomon; however, while pursuing Kaffarov, the Americans encounter a large Russian force, who are also attempting to apprehend Kaffarov and are hostile toward the Americans. Almost all of Blackburn's squad is killed, while a Spetsnaz team led by Dima assaults Kaffarov's villa. Dima successfully interrogates Kaffarov.
Blackburn arrives at the villa and finds Dima and an unconscious Kaffarov. Dima reveals Solomon's plot to Blackburn and asks for his cooperation to prevent a war between their nations. Meanwhile Blackburn's commanding officer Cole arrives and Blackburn is forced to shoot his superior. Due to this, Blackburn is captured and interrogated by agents within the Central Intelligence Agency (CIA) and explains all of his previous operations to them in flashbacks. During Blackburn's captivity, Dima's Spetsnaz squad attempts to stop the attack in Paris but one of the members, Vladimir, is killed in the process. Dima is unsuccessful and he and Kiril, the other surviving Spetsnaz, suffer the effects of the nuclear detonation. The CIA agents do not believe Blackburn's story, since Solomon is a CIA informant and there is no concrete proof of his involvement in the terrorist attacks. They instead believe that Russia is responsible for the attacks and that Dima played Blackburn.
Left with no other option, Blackburn and surviving squad member Montes break out of captivity to stop the attack in New York. Montes is shot in the process but Blackburn manages to kill Solomon and recover the bomb. In the epilogue, having been diagnosed with radiation poisoning, Dima writes about the efforts of both him and Blackburn to stop Solomon's plot and prepares to shoot himself. However, a knock on his door prompts him to stop.

Development

Battlefield 3's lead platform was originally the PC until it was switched to consoles mid-way through development.[29] The Xbox 360 version of Battlefield 3 is shipped on two discs due to the disc size limit;[30] however, the PS3 version ships on one Blu-ray Disc.
Battlefield 3 debuts the new Frostbite 2 engine. This updated Frostbite engine can realistically portray the destruction of buildings and scenery to a greater extent than previous versions.[31] Unlike previous iterations, the new version can also support dense urban areas.[32]
Battlefield 3 uses a new type of character animation technology called ANT. ANT technology is used in EA Sports games, such as FIFA, but for Battlefield 3 is adapted to create a more realistic soldier, with the ability to transition into cover and turn the head before the body, as well as "drag fallen comrades into safety and mount weapons on almost any part of the terrain".[13][33]

PlayStation 3 exclusive content

On 6 June 2011, during Sony's E3 2011 press conference, Jack Tretton of Sony Computer Entertainment of America announced that the PlayStation 3 version of the game would be bundled with a free copy of Battlefield 1943, however, at launch, the game wasn't included.[34] EA then said that Battlefield 3 PlayStation 3 owners would receive timed-exclusive DLC for the game instead.[35] On 20 November 2011, Law firm Edelson McGuire took EA to court on behalf of disappointed gamers. The complaint focuses on EA's communication of the change of plan, second proposal with early DLC that had already been announced.[36] Shortly after EA was threatened with being taken to court over its failure to deliver the free game as announced at E3, EA announced they will offer owners of the PlayStation 3 version of Battlefield 3 a free downloadable copy of Battlefield 1943.[37]

Wii U version

On 7 June 2011, during Nintendo's E3 2011 press conference, John Riccitiello of EA games expressed interest in Nintendo's upcoming system, the Wii U.[38] Patrick Liu, the executive producer of Battlefield 3, stated that EA DICE currently have no games in development for the Wii U and a port for the console "probably won't happen".[39]

Beta

The open beta commenced on 29 September 2011, for all platforms,[40] and ended on 10 October 2011. 48 hour early access was granted to those players who bought the Tier 1 edition of Medal of Honor or pre-ordered the digital version of Battlefield 3: Limited Edition through Origin.[41]

Sequel

Electronic Arts president Frank Gibeau confirmed the company's intention to release a sequel during a keynote at the University of California. His comment was then Tweeted by attendees. "There is going to be a Battlefield 4", he said. Afterwards, an EA spokesperson told IGN: "Frank was speaking broadly about the Battlefield brand – a brand that EA is deeply passionate about and a fan community that EA is committed to." On the eve of Battlefield 3's launch, DICE told Eurogamer it was the Swedish studio's hope that it would one day get the opportunity to make Battlefield 4. "This feels like day one now," executive producer Patrick Bach said. "It's exciting. The whole Frostbite 2 thing has opened up a big landscape ahead of us so we can do whatever we want."[42]
EA has announced that those who pre-order the Limited Edition of Medal of Honor: Warfighter will gain early access to the Battlefield 4 beta, which is planned for the fall of 2013.[43]

Marketing and release

Battlefield 3 was revealed on 3 February 2011, by GameInformer magazine. A month of GameInformer coverage included information on building the game and interviews with DICE, as well as three trailers: a teaser and the first two parts in a series of gameplay from the level "Fault Line".[44] Several other trailers were released showing different aspects of the game, including both single and multiplayer, as well as emphasizing the new engine.[45] On 16 August 2011, co-op gameplay and a "Caspian Border Multiplayer Gameplay Trailer" were shown at Gamescom 2011 illustrating the co-op mode and the first footage of air combat, respectively.[18]
Trailer releases also gained momentum in the week before the release of the game. EA released a multiplayer trailer which showed the variety of maps available in multiplayer, with short scenes of actual gameplay. It also featured shots of a map that is included in the "Back to Karkand" downloadable content (DLC).[46] EA also released an official launch trailer, showing off the various missions in the single player.[47]
EA CEO John Riccitiello stated that Battlefield 3 is aimed at competing with the Call of Duty series. "This November, we're launching Battlefield 3. It's going up against the next Call of Duty, which is presently the No. 1 game in the game industry," he said, "A game that last year did $400 million in revenue on day one. Battlefield 3 is designed to take that game down." EA planned on spending over $100 million on a marketing campaign for Battlefield 3.[48] Electronic Arts also stated that Battlefield 3 is a "flat out superior" product to blockbuster first person shooter Call of Duty.[49][50] EA has also said it is going on the "offense" in regards to its marketing on Battlefield 3, saying that it started its campaign early to establish a "beachhead".[51] Anyone who had watched a trailer for the upcoming film Act of Valor through the official Battlefield 3 website could receive free downloadable dogtags for use with any version of the game.[52]

Pre-order promotion

All pre-orders of the Limited Edition grant free access to the "Back to Karkand" DLC pack, a reference to the "Strike at Karkand" map (a popular BF2 map), to include four maps brought over from Battlefield 2, 10 new weapons, 4 new vehicles, 5 new achievements/trophies, and a new addition to the series, "Assignments". The maps from the expansion pack will be: Strike at Karkand, Gulf of Oman, Wake Island, and Sharqi Peninsula.[53]
Pre-ordering at selected retailers and Origin included the "Physical Warfare Pack", granting access to time-based exclusive weapons and items; including a light machine gun, a sniper rifle accessory, and armor-piercing ammunition. Also included is launch day access to the DAO-12 semi-automatic shotgun, which other players can unlock through game play.[54] Pre-order at select retailers also provide the "SPECACT Kit Upgrade", the "Dog Tag Pack" and Battlefield 3 gear for the player's console avatar. Pre-ordering at Origin gave players a shotgun and beret for Battlefield Play4Free, and 48 hour early access to the Battlefield 3 beta.[41]
Originally the "Physical Warfare Pack" was to be exclusive to pre-orders, but fan reaction to this was negative, causing EA to clarify that it would be made available to all players for free later in the year.[55][56] On 2 September 2011, a trailer for the Physical Warfare Pack was released on YouTube showing all the content included within the pack in action in-game.[57]
All the content except the "Back to Karkand" pack was available from day one. The release date for the pack has been announced for 6 December 2011 for the PS3, and a week later for the Xbox 360 and PC.[58][dated info]

Online Pass

To access the game's online multiplayer mode on consoles, players need to activate an Online Pass]. New copies of the game include one Online Pass for the original owner of the game to access the multiplayer; however, if a player buys a used copy or rents the game, they must purchase an Online Pass separately, or access a 48 hour trial via the official game site. When asked why the developers implemented the pass system, game designer Alan Kertz replied, "because servers cost money, and used games don't make developers any money." Some of the Online Pass codes were invalid from the time of purchase, which EA responded to be telling affected consumers to ask the retailer for a replacement code.

Downloadable content

Back to Karkand

The first DLC, "Back to Karkand", was announced before launch and was released on 13 December 2011 for PC and Xbox 360, while PS3 owners received it a week earlier. It was priced at $15 USD but was free for all users who purchased the limited edition. It features four maps remade from Battlefield 2, three new vehicles and ten new weapons.

Close Quarters

At GDC 2012 DICE revealed it would release three more DLCs priced all at $15 each. The second DLC, "Close Quarters" arrived in June 2012 featuring four new infantry-oriented maps, ten new weapons, HD Destruction, ten new assignments, five unique Dogtags, and a new game mode, Conquest Domination, a Conquest mode adapted for smaller spaces.

Armored Kill

The third DLC, "Armored Kill" arrived on 4 September 2012 for premium PS3 users and 11 September for Xbox 360 and PC users. The DLC will be made availabable for Non-premium PS3 and Xbox 360 users on 25 September 2012. Armored Kill is set to include new vehicles, specifically mentioned are tanks, ATVs, and mobile artillery, as well as new vehicle-oriented maps and what is called "the biggest map in Battlefield history".

Aftermath

A DLC titled "Aftermath" was revealed in a trailer for Battlefield 3 Premium. As of October 2012, it is scheduled for release to PlayStation 3 Premium subscribers on 27 November 2012 and to PC and Xbox 360 Premium subscribers on 4 December 2012. "Aftermath" will be released to the general public on PlayStation 3 on 11 December 2012, and on PC and Xbox 360 on 18 December 2012.Aftermath is set to include a multiplayer map in city setting. A video released by DICE games revealed that there will be a crossbow, with customizable scopes and various bolts.

End Game

The fifth DLC, "End Game", is scheduled to be released in March 2013. An EA spokesperson stated in an interview that the expansion involves a "character in the jungle, Apocalypse Now-style."[citation needed] At Gamescom 2012 EA announced that End Game would introduce motorcycles.

Sumber : Wikipedia


Day of Defeat
(DoD) is a team-based multiplayer World War II first-person shooter video game of the European Theatre of World War II. As of 2008, the game is one of the ten most played Half-Life modifications in terms of players, according to GameSpy.

Gameplay

Day of Defeat is a 3D multiplayer shooter that simulates squad-level infantry combat between the adversaries of World War II's European Theatre; the Allies or the Axis Powers. The goal is to complete various mission objectives.
Players can choose between the Allied armies (American and/or British armies, depending on the map) or the Axis armies. In Day of Defeat: Source there are only the American and German armies.
A round begins with two opposing teams starting simultaneously in their respective spawn area of a map. A round ends when one team accomplishes all of its objectives.
Player casualties become reinforcements which are supplied according to a timer. The reinforcements originate at spawn and can be composed of anywhere from 1 soldier to the entire team. The reinforcement timer is usually between 10–20 seconds, but this time may vary from server to server.
Like other Half-Life mods, Day of Defeat tracks each player's accomplishment in team objectives, how many enemies each player has eliminated and how many times each player has died. The game also tallies these statistics for the entire team; this reflects the team's score which is primarily based on objectives.
After many rounds, the game ends when a set time limit expires, and the team with the most objectives achieved is the winning team regardless of kills or casualties, except in the case where both teams have not achieved any objectives or are tied in the objective score. The scoreboard is displayed and the game is restarted with another map.

Map objectives

Day of Defeat maps do not always require that both teams have the same objectives. Some of the more popular maps have different objectives for each team.
  • Conquest Mode
Players can capture a flag by standing near the flag for a certain amount of time. Certain flags require more than 1 player for capture. Flags are presented as either uncaptured (Grey), Axis (Red) or Allies (Green or the Union Jack if the Allied team is British). Certain maps (dod_charlie) do not allow a captured flag to be recaptured by the defending team.
  • Destroy target
Players destroy a target by first planting a bomb at the target. The bomb is obtained from the spawn area. This bomb can also be picked up from the body of dead comrades. To plant the bomb, the player has to just stand within the designated bomb area. Bombs once planted cannot be defused and will detonate in a sizeable explosion. In certain maps such as dod_jagd, players may destroy targets (tanks) using rocket launchers.
  • Capture target
This is a variation of the capture the flag. Instead of a flag, a target (truck, airplane, or building) can be captured.
  • Capture item
Players attempt to capture an item (secret documents) and return it to a designated location.

HISTORY
DoD began as a Half-Life 3rd party mod in 2000. Later, the DoD team joined Valve Software and produced a standalone version published through Activision. DoD (ver.1.0) was officially released in May 2003. It was converted over to the Steam delivery system in version 1.1. Steam is now required to play DoD. Day of Defeat: Source was released on September 26, 2005.
With the initial release of the game (when classes included only Support Infantry, Sergeant, Rifleman or Sniper), choosing a class determined your speed. Rifleman moved the fastest and Support Infantry moved the slowest. Sergeants moved at a medium pace.
With the release of Beta 2.0 in October 2001, players witnessed the expansion of character classes and the speed differential was eliminated. This version added the Allied Staff Sergeant who carried an M1 Carbine. The Axis Sniper Rifle from the Beta 1.x releases (the Gewehr 43) was replaced with a scoped model of the Karabiner 98k, to more effectively balance the Axis and Allied sniper classes. Furthermore, both sides now received machine guns (.30 caliber for the Allies, and the MG34 and MG42 models for the Axis), which added a new tactical element to the game. Also, so called head-bobbing or gun-sway was introduced, so players could no longer simply point and shoot while moving, but now had to stand still for improved accuracy. Gun recoil was also introduced, and kneeling and lying down alleviated this and made a player's shot more accurate.
Beta 3.0 was released in July 2002 and added the Allied Sergeant, who carried a M3 Grease Gun, as well as the para gameplay mode which was similar to Counter-Strike in that players did not respawn until the end of the round. The Germans could now also choose between two models of the powerful and deafeningly loud FG 42 (bipod/scope) and the Gewehr could now be selected as a class, to compete with the semi-automatic Garand rifle the Allies used. Valve then made Day of Defeat an official valve mod and released 1.0v in May 2003 which featured a lot of changes. Activision distributed a retail version of the game though it could still be downloaded for free if you had Half-Life. Later version 1.1 became the first Steam release. 1.0 included quite a few new features - the pace of the game was increased. Friendly-fire was made non-default, an on-screen map where one's allies and thrown grenades were displayed was added, as was a Battlefield-style flag hanging over the head of friends and foes for identification. Pop-up help messages, spoken by a dog wearing a helmet (in the same vein as Microsoft's Office Assistant), also appeared in v1.0. Bleeding - a key feature of the betas - was removed,. Night time battlefields were removed as they tended to be the least-played of the beta maps. Version 1.0 also included auto-reload (which defaulted to "always on"), some new maps and major modifications to some old maps (e.g. Anzio). British Troops were also issued in 1.0, but were only featured in 3 maps and had only 5 weapon classes. The American Bazooka, German Panzershreck and British PIAT became independent classes in 1.2v and Mortar-classes were proposed, but never got released. Para-maps were kept, but the special gameplay was removed and replaced by the traditional Flag-capture or objective gameplay. Version 1.0 also introduced the bipod for the BAR, allowing for it to be deployed in the same locations as the machine guns and FG42s. In September 2005 Day of Defeat: Source was released.

Classes and weapons

Day of Defeat features historical weaponry used during World War II.
Players may also drop their main weapon to pick up those left by dead soldiers or discarded by other players, thus Allied players can wield Axis guns and vice versa.

Maps

Day of Defeat maps muster scenarios of historical World War II battles requiring teams to control territory and complete objectives. Territorial control scenarios require the players to capture flags at important choke points throughout the map. Objective-based maps take players into battle for mission targets, such as a bridge or German Nebelwerfer (artillery) or any other various tactical targets. To achieve most tasks requires the players to use TNT charges at the objective. The many different possible objectives types include "clandestine missions", such as obtaining secret documents and returning them to headquarters.
Official DoD maps included with the game encompass scenes such as the infamous battle at Omaha Beach (dod charlie), streetfighting in the Italian city of Salerno during Operation Avalanche (dod avalanche), and a Glider mission where the American 101st Airborne lands in a WACO Glider and has to destroy such objectives as a radio antenna and Flak 88 mm gun anti-aircraft gun (dod glider).
Day of Defeat maps offer the player the ability to blast through certain parts of the map to gain entry into new sections. This offers a twist to normal map strategies. The sections are normally marked with a crack in the wall, which can be opened by either planting a bomb or by shooting a rocket at it.